This page contains several useful texture manipulation tools.
The tools are listed below, with a description for each tool.
Tool |
Description |
All
NVIDIA Texture Tools |
All the tools in one convenient package. Includes command line based
tools to compress/decompress images, and nvDXTLib.lib, which is a
compression library for using compression in your tools.
The library also comes with examples that show how to use it. |
Documentation |
Useful documentation. |
nvDXT
Binary |
Command-line binary version of the nvDXT library. |
3dsmax
.dds Import Plug-in Source |
Source code for the 3dsmax .dds plugins (courtesy of Sean Palmer). |
3dsmax 3
.dds Plug-in |
Allows 3dsmax 3 to read .dds files. |
3dsmax
4 .dds Plug-in |
Allows 3dsmax 4 to read .dds files. |
3dsmax
5 .dds Plug-in |
Allows 3dsmax 5 to read .dds files. |
DDS Photoshop
Plug-in |
This is a DXTC texture compression plugin for Adobe Photoshop that
allows you to open and save .dds files in RGB format. The plugin
reads and writes .dds files compressed or uncompressed.
Requirements:
You will need to place the plug-in (dds.8bi) in
C:\Program
Files\Adobe\photoshop 7.0\plug-ins\file formats
and these
required dlls
msvcr71.dll
and msvcp71.dll in
your
Windows\System folder
you will have to extract them from the DLLs.zip file.
|
DDS Thumbnail
Viewer |
Allows you to view .dds files in Thumbnail view in the Windows Explorer.
Now with an installer. |
Adobe
PhotoShop Normal Map Plug-in |
Creates normal maps from height maps for per pixel rendering. |